// read in any bans. this needs to be done at the start to give the server // time to process them before we ask them to be written back out. exec banned_user.cfg exec banned_ip.cfg hostname "Benroyjam's server" rcon_password "C2H3jW" sv_password "" //The amount of time players are frozen to buy items mp_freezetime 5 //The amount of time players can join teams after a round has started mp_join_grace_time 15 // Defines whether a map should be restarted after a game has ended mp_match_end_restart 0 sv_cheats 0 sv_lan 0 // These are important for performance reasons. FPS needs to be 0 // in order to maintain a high FPS (the default is 300) and therefore // prevent missed ticks; having a high sv_minrate makes sure that // clients don't get choke. fps_max 0 sv_minrate 128000 sv_maxrate 0 // We could also require clients to have a high cmdrate here, // so that they have a smoother gameplay experience. // 128 is the maximum supported by the engine. //sv_mincmdrate 128 // The engine does not support sv_minupdaterate as of 8/23/2012. // This is unlike CS:S. // bot-related commands bot_difficulty 1 bot_chatter "off" bot_join_after_player 1 bot_quota 0 bot_quota_mode "fill" dm_onlyhs 0 // write out any bans writeid writeip // further settings can be adjusted in "cfg/autoexec.cfg" and "gametypes.txt". // "cfg/autoexec.cfg" is used to define the default map, mapcycle, and game // mode, and "gametypes.txt" can be used to define settings like the ones // above, and others, on a finer-grained level, as well as to set up the // "map groups", which determine which maps are played for each game mode. sv_region 0 sv_maxupdaterate 128 sv_minupdaterate 128 sv_maxcmdrate 128 sv_mincmdrate 128 sv_force_transmit_players 0 log 1 sv_downloadurl "http://fastdl.benroyz.com/server" mp_timelimit 30